Needs and desires are different for each of the seven population tiers Anno 1800 features. Each house you build starts off empty and gradually fills over time, based on how well you meet the needs of the local population. However, while building houses is straightforward enough, growing your population is more complicated. Anno 1800 doesn’t simulate unemployment, so there’s no punishment for having a large population surplus. You will need to do this anyway to fill your farms and factories, but it’s important to bear in mind that you can keep on building houses after you’ve met those requirements. This means the best way to earn money in Anno 1800 is simply to build lots of houses. Each farmhouse you construct earns a set amount of money at regular intervals, while upgrading that farmhouse to house higher population tiers increase that overall income. Now it will be reduced by about third to 0.The most important thing you need to know for playing Anno 1800 is that it’s households, not people, which form your main source of income.The Bear Fur need was at 1 Bear Hunter per 100 residences.Additionally, Engineers get 3 new Lifestyle Needs via DLC12 with a total of 16 more residents to a new total with all DLC of 90.In Engineer skyscrapers with 2 floor levels, the soap will add 2 more residents, with the Panorama Effect level 3 it’ll add 4 extra residents.The new balancing will only require 1,25 complete chains but the population gained moved from 5 down to 2.The soap consumption of Engineers previously was: 3,2 complete chains to support 100 residences.We also included the Panorama Effect in our balancing calculations, reacting to feedback you provided after DLC 11.This will lead to some light drops in population upon loading your savegame, depending on how many Lifestyle Needs you had already fulfilled previously. To provide a better balance with all DLC included and having “round” numbers for the maximum population, the provided population of some goods had to be changed.With DLC 11 and 12, there are now up to 9 Lifestyle Needs per population tier (incl.Lifestyle Needs Balancing: We rebalanced and expanded the Lifestyle Needs for all population tiers.Valentina Alvarez (affects cattle farms and sanga farms for bonus milk and herbs).Salvador, the Stalwart (employs Artistas in New World factories for extra goods).Pedro, Captain of the “Panama” (extra goods from fisheries).Maria Maravilla (extra Carriages and Scooters from the Cab Assembly).Enbesan Envoy (affects productions in the New World and Enbesa).Inigo Flores (extra goods from Orchid and Herb Farms).Bait Specialist (Arctic Hunting Cabins process beef and produce additional bear fur).Constable Chaos (Police Headquarters use Advanced Weapons instead of Police Equipment).New items for DLC 12, some with DLC cross-interactions:.Construction Menu: The construction menu has been reworked, with a focus on clearer structure and a dedicated category for ornaments.Islands: The island pool for the New World has been expanded with new islands and riverless variants of existing islands.Multi-Move Tool: You can now move multiple objects at once by drawing a rectangle with the move tool.Lifestyle Needs: We have added additional Lifestyle Needs based on DLC 12 content.Support for DLC 12 – New World Rising – and the “Old Town” Pack Cosmetic DLC.
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